Path of Exile

How Players React To The Upcoming PoE Incursion League

Path of Exile’s next league: Incursion League will come on June 1. In the official forum, there are thousands of comments on this news. So, how players react to the upcoming PoE Incursion League? Are they satisfied with the upcoming league?

Path of Exile

1. “I like the subtle shift in the subject of the league title. Rather than being the ones affected by the problem, we’re the problem. WE are the incursions. We’re someone else’s harbinger and breach.”

2. “This is what I like too. I know most people don’t seem to care but the lore and story of a game really helps to draw me in to it more, so anything that adds to that is a plus to me. And the Vaal lore is probably my favourite so this is doubly nice.”

3. “This is actually something I’ve been wanting to see for a while. I love dungeon crawling and while the Lab was trivialized I hope they apply the lessons from that to this new dungeon system. It looks really interesting.”

4. “I don’t know about the primary antagonist. Most of the bad things that come of the player character’s actions are consequences of things they couldn’t have known about such as breaking the seal and killing the Beast. Not to mention we bring down some horrible people, like Malachai, who wants to remake the world in his image of nightmare. Piety and the Templars committed some real atrocities too.”

5. “League looks amazing so far, I love the concept! I have one tiny concern. With the temporal incursions not dropping items, I’m a bit worried about Animate Weapon and its viability for the league. Is there any chance the incursions will be adjusted to drop white equipment similar to what was changed in the Beachhead boss encounters?”

There are too many comments. We don’t list them here, but it seems that most of the players are positive about this upcoming league. While you wait, why not visit our official website to poe currency trade.

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12 May 2018

What’s Your Favorite Game Content Survey in Path of Exile

poe discussion

This was far too long for a survey to get as many responses as you’d probably like. It’d be better served split into 3 polls you do across a few days most likely. By the time i’d finally done the areas then it suddenly asked me about the quests? i was done at that point so my answers were basically random after that- people generally dont care much about the specifics of the quests. If you need cheap poe orbs in game, you can choose u4gm.com sale cheap poe currency.

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This is a significantly long survey and includes the ff questions (you are NOT required to answer everything. just those questions that you want to respond to):

1. What is your favorite game/league mechanic?

2. What is your favorite class (ascendancy)?

3. What is your favorite Act?

4. What is your favorite area of Act <#>?

5. What is your favorite white map?

6. What is your favorite yellow map?

7. What is your favorite red map?

8. What is your favorite T16 map?

10. What is your favorite unique map?

11. Who is your favorite among the major bosses?

12. Who is your favorite NPC?

13. Who is your favorite master?

14. What is your favorite quest of Act <#>?

15. What is your favorite in-game content that has not been part of this survey?

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10 May 2018

What Has Changed in PoE New Vaal Double Strike

In Path of Exile, Vaal Double Strike is a vaal melee skill that performs two fast attacks and summons a double of the character to attack monsters for a duration. However, do you know the new Vaal Double Strike?

Recently, collectors of chaos orbs poe may know, GGG have doubled the number of Doubles spawned by Vaal Double Strike, doubled the Duration, and doubled the number of uses that can be stored.

Path of Exile

The Doubles’ base movement speed has been almost doubled and further increases as the skill levels, growing to 100% more Double movement speed. There is no longer a limit on the number of Doubles you can have active at once.

Both Vaal Double Strike and Double Strike now deal additional damage against Bleeding enemies.

The Doubles also have new effects on them that make them stand out from other skills that duplicate your character.

The Doubles from Vaal Double Strike were one of the few autonomous ways to do weapon damage, but were greatly limited, so GGG have changed the skill so you can try to get multiple Doubles active at once. They’re invulnerable and use your weapon damage, so make a unique kind of clone build.

Other Vaal Skills are receiving significant reworks and numerical adjustments, but they want to wait until they’re further along before they talk about them. GGG also have a number of entirely new Vaal skills coming, which they’ll reveal in the weeks to come.

GGG will also release more information on the individual balance values of these skills as testing progresses. As with their previous Skill Revamp posts, any of the above changes might not make it into 3.3.0, as their balance and bug testing continues.

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03 May 2018

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02 May 2018

Best Ways Could Be Improved in Path of Exile

Slipperyjim’s test has enough data to be interesting, but there are too many confounding factors and missing elements to the study to draw strong conclusions. Here are some ways it could be improved to give us much stronger evidence and rule out other causes. Do you want to poe buy items? If you do, you can visit U4GM to have more guides and methods about this.

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1. Run all the maps white. Alch-and-go introduces a lot of variance in the test. If they aren’t run white, we need to know the iir, iiq, and packsize of every map so we have a chance to correct for those factors. Additionally, it’s important to record any mods that affect pack composition or externally effect packsize like nemesis, beyond, %more magic, %more rare.

2. No prophesies. I think he controlled for this.

3. Pick up ALL currency, including wisdoms and portals. They give a lot of data about the overall amount of currency dropping. It’s possible that IIQ isn’t working at all or isn’t working on white mobs and all we’re observing is RNG in which particular orbs drop.

4. Pick up ALL divination cards. They’re currency too.

5. Skip all breaches, abysses, and boxes. They may have different drop rules and can contaminate the examples. From the spreadsheet view, it looks like he may have encountered a lot more breaches in the IIR runs and breaches drop a ton of currency. Alternatively, record how many breaches and how many abysses were opened on every map.

6. Also test with 0 IIQ and 0 IIR. As mentioned before, it’s possible that IIQ simply isn’t working or isn’t working on white mobs. It’s also possible that IIR has been changed to give hidden quantity to currency drops (say at a 1/3 rate or so). This could easily be tested if we had a 0/0 baseline.

7. If vendoring items, don’t include the orbs you get from the vendor in the sample. I’m guessing he did this correctly, but am not sure. IIR should give a lot more uniques and rares that will vendor for alchs and that’ll contaminate the sample.

Also, if you’re doing alch-and-go, you need to record a bunch of mods that can have a big hidden effect on pack size and composition. Need to pick up every div card too. Skip boxes.

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26 Apr 2018

Path of Exile Guides – Prophecies To Be Adjusted

Prophecy has its place in this game I feel. I think there are several prophecies that should be cleaned up and more could be added. Several ideas could be combined into the prophecy system to remove excess clutter. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.

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Current Prophecies to be removed:

  • Golden Touch
  • Smothering Tendrils
  • A Regal Death
  • The God of Misfortune
  • The Fortune Teller’s Collection
  • Lasting Impressions
  • The StockKeeper
  • Hidden Vaal Pathways
  • The Unbreathing Queen I-V
  • Unbearable Whispers I-V
  • Plaguemaw I-V
  • The Feral Lord I-V

Prophecies to be Adjusted
The Pale Court will be reintroduced either as a unique map OR similar to Vaal Temple a possible corruption of X map tier.
All Prophecies that reward a unique item will now indicate which item will be received. Also, the prophecy will force that specific mob to spawn in a zone where it can be triggered. It will have a random chance to force a spawn in a map too.
The Lost Maps will now proc when killing a map boss OR visiting Chamber of Sins. If it triggers off a map boss, it will give maps in the range of -5 to +2 of the current tier. Ambitious bandits now gives a random bandit reset book that can be traded

New Prophecies

  • Note – if a prophecy is strong, that means it will probably be more rare. Names for prophecies aren’t given.
  • Single GCP – 20%
  • Single Bauble – 20%
  • Exile drops a full set of unique gear
  • All items The Shaper drops will be shaped
  • All items The Elder drops will be elder
  • Exiles in the next map will be possessed by the Shaper or Elder
  • All enemies in the map will be affected by a random ghost
  • You will encounter 1-3 darkshrines
  • The next vaal orb you use will create an: (8 mod map, upgrade the map, turn the map unidentified)
  • You will encounter a map affected by a random leaguestone
  • Encounter a map with a breach and breach lord
  • Encounter a map with a random zana mod (can be in addition to ones already put on by the player)
  • Find a sextant corresponding to the map tier
  • The next vaal orb you use will add a vaal implicit
  • Shrines in the next area last for the duration of the zone
  • The next enchantment you apply to a helm will be Attack/Spell based
  • Bloodline enemies will have multiple bloodline mods and each drop a fusing
  • Nemesis enemies will have multiple nemesis mods
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19 Apr 2018

Path Of Exile: White Support Gem Ideas

Path of Exile

In Path of Exile, support gems are an item class used to augment active skill gems. They are socketed in the same way as active skill gems, with the difference that they do not give access to another active skill, poe exalted orb is important for you.

Instead, they modify any active skill gems in sockets linked to the support gem, while also typically increasing the mana cost of the skill. The modifications vary based on both the active skill being altered and the support gem, and certain skill gem – support gem combinations will leave the skill unmodified.

Path of Exile

Recently, I have an idea about white support gems. White support gems: can be placed in any colored socket, the basic Meta is to turn skills up-side-down/inverting or hyper-focusing, or else. Changing the skill. Improving, removing, adding. This -vs- GGG’s recent skill revamp post and the discussion and the things TarkeCat brought up or phox.

I am not against “skill revamp.” There could be also a ‘third way’, next to the skill revamp.

Idea 1: “Tick Locket” with each level: increased Critical Strike Damage, decreased Non-Critical Strike damage, reduced attack or cast speed (each quality level, this is reduced very slightly).

Idea 2: “Cast Away” (I don’t know if this is a TM, the movie). Channeling AOE skills deal more damage far away from the player than closer to the player. Increased AOE. eg for Lightning Tendrils.

Idea 3: “Converted”. Skills ailments mechanics are converted to added damage.

Idea 4: “Escapist”. Skills ailments mechanics are buffed and damage is reduced.

You could change Lightning Tendrils to exactly that: increase the AOE and change the mechanic that more damage is deal far away from the player than closer to the player plus the ailment of shock chance (slow the enemy).

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04 Apr 2018

Do You Want Barrage To Be A Support Gem In PoE?

Path of Exile

In Path of Exile, with GGG announcing their intention to revamp under-used/under-performing skills, I figured I’d share an opinion I’ve had for a while now: Barrage should be a support gem rather than an active gem.

Currently, Barrage is by far the most-used skill by both bow characters and wanders because there aren’t many other skills that compete when it comes to single-target damage.

Path of Exile

The solution, in my eyes, is to allow the effect of Barrage to be applied to other ranged attacks, massively increasing the variety of skills to choose from. This would also potentially allow for Barrage to be used as a support for spells, allowing for some much-needed single-target damage for projectile spells.

An additional thought is to create the suggested Barrage Support and also give it the Channeling tag. I feel this is thematically very fitting, and would also allow for the use of channeling supports if desired, opening up some more build possibilities.

There are plenty of projectile support gems to support clearing (GMP, LMP, Volley, Chain, Fork), but mechanically interesting single-target supports are very limited – in fact, Slower Projectiles is the only one I can think of that actually affects mechanics at all and isn’t just a more multiplier, and that isn’t really that interesting for most skills.

So having a single-target support that also affects the skill mechanically would be great, and a Barrage Support seems like an obvious contender to me, along with removing the dominance of Barrage and allowing more variety in bow skills.

One player think that although not disagreeing with the concept of my idea, he don’t think it is the change there are needed. The goal should be a revamp where it gives actual choices and not making gem like your design, into yet another “mandatory” gem. What’s your opinion?

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29 Mar 2018

Path Of Exile Has More Than Doubled Its Player Base

Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. It is designed around a strong online item economy, deep character customisation, competitive PvP and ladder races. U4GM has path of exile items or Path of Exile that will give players more discount in game. The free-to-play ARPG Path of Exile was subject to somewhat of a resurgence in popularity recently, probably down to its release on Xbox One not so long ago. There are a wealth of news and tips, why don’t we go to website in time?

Path of Exile

It is worth keeping in mind that the game has been out for four years now, and despite it once being one of the most played games on Steam, it was always going to begin to slip at some point or other. Path of Exile is confusing. No one jumps in and understands everything. But the many different systems are what give it depth.

Path of Exile continues to see an increase in players and popularity, with consistent three-month update releases attracting more and more followers to the franchise. Path of Exile has more than doubled its player base in the last nine months. Having chosen your class, you are thrust into the main part of the story, and if you’ve played Diablo you’ll be right at home.

Path of Exile has an interesting history of development. The game was started by a small group of action role playing game players who were annoyed by the lack of new releases in their preferred genre, and so took matters into their own hands and decided to make one. There are six basic classes to pick from, Duelist, Marauder, Ranger, Shadow, Templar, and Witch. Gamers are drawn to buy poe items from ours website.

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22 Mar 2018

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21 Mar 2018