Poe 3.3 Marauder Berserker Starter Builds

Path of Exile Berserker is geared towards becoming inside the heat of combat, with a lot of their abilities requiring killing or becoming hit lately. These bonuses involve damage, life leech, and warcry enhancements. On top of that, they have access to Rage. The far more Rage constructed up, much more harm and speed bonuses they achieve, but additionally the added harm more than the time they take. This class aims for attack-oriented character builds. Now U4GM shares with you Path of Exile 3.3 Marauder Berserker Starter Builds. U4GM as an expert Poe Currency site provides secure, fast and low-cost Poe Orbs for you personally


[PoE 3.3 Build] The Warchief More than 6k Life Facebreaker Gloves Starter Berserker Develop

The Facebreaker Strapped Mitts are exceptional gloves which give immense physical harm to enhance your unarmed attacks. As a result of them, it really is attainable to make an active character who has no weapon and utilizes only his bare fists! You’ll be able to come across two versions using the Facebreaker gloves – the legacy plus the new releases. The legacy version within the gloves is really a lot additional hugely productive but can no longer drop, they only exist in the permanent leagues( typical and hardcore ), and you can get them just by trading working with a player who wants to sell them. The new version of one’s gloves provides substantially much less harm ( 600%-800% alternatively in the 800%-1000% together with the legacy ones ), and you could get them as a monster drop in all leagues. Not all attacks are usable although you could be unarmed. At present, you’ll discover seven attacks which you are able to use without possessing held any weapon: Dominating Blow, Infernal Blow, Cyclone, Frenzy, Ice Crash, Shield Charge and Elemental Hit. The Riposte and Reckoning counter-attack skills are also usable. I will clarify everything about these abilities later except for the Elemental hit. The Facebreaker Gloves give massive physical harm to improve. Regrettably, Elemental Hit presents only elemental harm, and as a consequence of that, the Facebreakers usually do not have an effect on that attacking talent. As for Shield Charge, correctly creating a viable construct that relies on Shield Charge merely will not be achievable at the moment.

+ More than 6k Life
+ 1000 life/s with an enduring cry and all charges (over 15% life reg)
+ 73% Phys reduction (hideout) 90% with flasks
+ difficult to die mainly because you remain behind your Totems
+ can do all map mods
+ perfect for really hard bosses like Ulab/Uatziri/guardians/Shaper
+ Stun immune with over 25 Rage stacks
– clear speed is average
– Totem playstyle is just not for everyone
– 10% life degen (but with ~15% life reg we nonetheless have 5% and never degen)

Bandits: Aid Oak – He provides us all we need: Phys dmg/reduction and life reg

The most beneficial Major Pantheon for us is definitely the Brine King who supplies absolutely free (practically) Stun Immunity:
You cannot be Frozen if you’ve been Frozen Lately
You can not be Stunned if you’ve been Stunned Recently
The most effective Minor Pantheon for us is the Gruthkul which offers us up to 5% additional physical dmg reduction
+5% likelihood to Evade Attacks if you’ve taken a Savage Hit not too long ago
1% further Physical Damage Reduction for every Hit you’ve taken Recently up to a maximum of 5%

Leveling Guides:
At lvl 1 take Ground Slam/Cleave/Molten Strike and also the Ruthless gem.
At lvl eight take Maim and take Added Accuracy until u get the “Resolute Technique” Note
At lvl ten take Shield Charge for Movement (which is also beautiful for leveling in case you have some Facebreaker)
At lvl 12 Take Sunder rather than you lvl 1 gem till you have the Warchief Totem (note: you cant use sunder with Facebreaker)
At lvl 16 take the Facebreaker. If you do not have some, pick a Rare/Unique 2Hand weapon with high physical Dmg (With Facebreaker prefer leveling with Infernal Blow + Melee Splash/Ancestral Contact and Shield Charge).
At lvl 18 take More rapidly Attacks, Melee Physical Harm, Melee Damage on Full Life and Concentrated Effect
At lvl 28 take Ancestral Warchief
At lvl 38 take improved Region of Effect
Goldrim is excellent for Resistance complications but should really be a switch to Deadball at lvl 33
The Tabula Rasa is as often BIS Physique Armor for leveling because of the cost-free 6L. All other Uncommon armor is also great
The Seven League Step are Perandus League exclusive Boots but can maybe acquire through Zana’s map device. Easier to get will be the Wanderlust Boots which you may take until the endgame (or improved Rares)
Superior Shields for Lvling would be the Deep One’s Hide, Crest of Perandus and Trolltimber Spire

PoB Hyperlink: https://pastebin.com/zRV1US3p
Skill Tree: https://tinyurl.com/y9n9cxkq
Instance Link: https://www.pathofexile.com/forum/view-thread/1694250



[PoE 3.3 Build] Rapidly And Quick Damage Scaling Starter Berserker Construct

Pop blood rage (after is all you’ll need), piano your flasks, Leap Slam into a pack and get hot shit.
Use your warcry to heal oneself and hold up endurance charges when required. The warcry setup also offers an excellent healing influence for 3 seconds. The Vaal Grace lasts ten seconds, so it has particularly high uptime generally.

Feels like the point of view on Berserkers just after the 3.2 alterations happen to be reasonably down. The ascendancy could not enable super exclusive play kinds, but for all those who’re browsing to get an extremely Solid & FUN melee experience in POE gives Zerker a try. The play style is active and requires management of flasks (piano), and abilities.
Berserker as an ascendancy fundamentally exchanges defense for increases in an offense. So we will need to round out our character in other ways.
My intention for this make was an SSF viable, Safe and Rapid mapper so I could push ladder weekend warrior style.
Dying at higher levels sets you back significantly, so I designed the character to have a delicate balance. A choice of movement skills allows you to suit the playstyle to whatever type of maps you choose, be they indoor or outdoor. The build is also Particularly flexible with gear, and also you feel every single upgrade. (Something I miss with a lot from the overpowered builds)
Together with the right equipment, Sure the construct can kill guardians and shaper, but sunder is additional of a clearing skill so it will feel bad.

+ Simple Harm Scaling
+ Quick
+ Feels Smooth to Play
+ SSF Friendly
+ Cheap to Gear
+ No League Specific Uniques Required!

– Unable to Run Reflect Maps & No Regen mods
– Much less Recovery is Annoying

Ascendancy Points:
Aspect of Carnage -> Crave the Slaughter -> Rite of Ruin -> War-Bringer

Bandits: Kill All

Soul of Lunaris & Soul of Tukohama
Offers a flat % of Phy’s mitigation and % Regen

Leveling Guides:
Make an extra Duelist
– Grab all gear to sell for wisdom
– Check for Movespeed boots
– Grab Molten strike from quest
Level 1
– Check for Movespeed boots
+ Cleave, 2 iron rings, rustic sash
+ Possibility to bleed gem
+ Get quicksilver flask – Post Quest
Level 4
+ Protector + Ruthless — Before Brutus
– Pickup weapon swaps to lvl support gems
Level 8
+ Added Fire — Immediately after Brutus
Level 12
+ Sunder + Leap Slam
Level 16
+ Herald of Ash + Melee Phys + Conc Effect + Faster Attacks — Right after Chamber of Sins & Weaver
+ Blood Rage — Upon entering Vaal Ruins
Level 24
+ Hatred — Post Tolmans corpse
Level 28
+ Warchief — Post General Gravicius
+ Blood Magic + (Fortify) — Library
Level 34
+ Stone Golem — Post Voll
Level 38
+ Multistrike + Brutality— Post Malachai

PoB Link: https://pastebin.com/3TJrLQgx
Skill Tree: https://tinyurl.com/y9ygfb87
Example Link: https://www.pathofexile.com/forum/view-thread/2149719


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