Class Pick Guide In Maplestory 2

In Maplestory 2, the thing you need to to do when playing this game during closed/open beta test would be to explore the contents with the help of more experienced players and decide if you want to continue playing this game, play it casually, or just not play this game at all.

Which class should I pick? A lot of newbies ask this question a lot. First, there isn’t really any differentiation between “damage dealers” or “supportive characters” because they all can be played to deal damage or provide some support for your team mates. Having enough Maplestory mesos is not a bad thing for you.

The only class that kind of has this difference a bit more defined would be the Knight and Priest class, as their supportive abilities are a bit stronger then the other classes, and their damage skills are a bit weaker compared to the other classes as well.

MapleStory 2

There are a grand total of 11 different classes in MS2 so far, but instead of classifying them as “damage” and “supports,” you should actually classify them in terms of “short, mid, and long range” classes.

Short distance classes: Knight, Berserker, Thief, Striker

Mid range: Priest, Rune Blader

Long range: Wizard, Ranger, Heavy Gunner, Assassin, Soul Binder

The only downsides fall on short distance classes, as they suffer the most penalties and have a lot of disadvantages in dungeons, raids, and PVP later on. When fighting a boss, you have to actively dodge boss skills and run around the map.

Long distance classes are at more of an advantage, due to the fact that they can just run away a long distance and still be able to damage the boss. The short range classes however, cannot do this, as they mostly have to keep chasing after the boss to keep in range and deal damage.

There will be times when the short range classes take a lot of damage while trying to get close to damage the boss. This gets especially harder the higher the raids you do, as the bosses in those higher level raids tend to use debuffs. This isn’t much of a problem for long range, once again, as they can just kite around the boss and deal damage.

The short range classes will suffer 2 times the penalty, as they are not only taking a lot of damage, but they also have to deal with the debuffs from these bosses. Due to these reasons, the amount of players playing short range classes are diminishing, even if the short range classes have some of the highest DPS in the game.