Path of Exile Guides – Prophecies To Be Adjusted

Prophecy has its place in this game I feel. I think there are several prophecies that should be cleaned up and more could be added. Several ideas could be combined into the prophecy system to remove excess clutter. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.

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Current Prophecies to be removed:

  • Golden Touch
  • Smothering Tendrils
  • A Regal Death
  • The God of Misfortune
  • The Fortune Teller’s Collection
  • Lasting Impressions
  • The StockKeeper
  • Hidden Vaal Pathways
  • The Unbreathing Queen I-V
  • Unbearable Whispers I-V
  • Plaguemaw I-V
  • The Feral Lord I-V

Prophecies to be Adjusted
The Pale Court will be reintroduced either as a unique map OR similar to Vaal Temple a possible corruption of X map tier.
All Prophecies that reward a unique item will now indicate which item will be received. Also, the prophecy will force that specific mob to spawn in a zone where it can be triggered. It will have a random chance to force a spawn in a map too.
The Lost Maps will now proc when killing a map boss OR visiting Chamber of Sins. If it triggers off a map boss, it will give maps in the range of -5 to +2 of the current tier. Ambitious bandits now gives a random bandit reset book that can be traded

New Prophecies

  • Note – if a prophecy is strong, that means it will probably be more rare. Names for prophecies aren’t given.
  • Single GCP – 20%
  • Single Bauble – 20%
  • Exile drops a full set of unique gear
  • All items The Shaper drops will be shaped
  • All items The Elder drops will be elder
  • Exiles in the next map will be possessed by the Shaper or Elder
  • All enemies in the map will be affected by a random ghost
  • You will encounter 1-3 darkshrines
  • The next vaal orb you use will create an: (8 mod map, upgrade the map, turn the map unidentified)
  • You will encounter a map affected by a random leaguestone
  • Encounter a map with a breach and breach lord
  • Encounter a map with a random zana mod (can be in addition to ones already put on by the player)
  • Find a sextant corresponding to the map tier
  • The next vaal orb you use will add a vaal implicit
  • Shrines in the next area last for the duration of the zone
  • The next enchantment you apply to a helm will be Attack/Spell based
  • Bloodline enemies will have multiple bloodline mods and each drop a fusing
  • Nemesis enemies will have multiple nemesis mods