Chris Wilson summarized some successful reasons of Path of Exile in the 2017. Path of Exile brought some new expansions and new content. Of course, gamers are more expecting this upcoming expansion, is called the Bestiary. Apparently, this update will be launched on the coming days.
To be more precise, it will be available on March 2nd. On U4GM, we have already been updated massive content for this udpate, you can visit here to see more news and guides. In an official interview, Chris Wilson talk about the game’s ongoing success and what keeps it fresh after so many years.
MMORPG: The act of capturing beasts is used mostly for crafting and sheer collectability. Have you all thought about adding in the ability for players to use the beasts in battle as summons?
CW: This has been discussed extensively over the last week in our office. There are certainly some attractive aspects to this, so the team are investigating its feasibility.
MMORPG: How much of the game’s success came from the XBOX One version?
CW: The Xbox One version doing well certainly helped, but the doubling of Path of Exile player-hours from 2016 to 2017 wasn’t influence too heavily by this because we only released it on Xbox One in late August. The bulk of the player-hour increase was on the PC version where more and more players played each release.
MMORPG: This patch also focuses a lot on providing challenges for the top tier endgame players. Has anyone internally managed to take on the Shaper and the Elder at the same time?
CW: It’s definitely a really hard fight. Our QA team can handle it on legitimate characters now, but it certainly took some practice and learning how the two sets of fight mechanics overlap.
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