1 potions:for the runescape adventurer

Welcome! Thank you for privileging me with the opportunity to present some of my ideas. I want to tackle the notion of potions. Generally, people view them as nothing but entangled with the idea of prayer and swiftly raising your levels for a cheap minute. I want to open people’s thoughts to a more wide viewpoint- there is so much potential for Herblore and the future of potions. I was inspired to create some potions that would latch at the lower levels as well implicate a connection with veteran potion makers as well.buy runescape 2007 gold.

There are advantages within the capacity of the Herblore system that can make potion-making even more beneficial to the progressive adventurer. I see one of the main flaws in potions is that they’re not easily shown through entrance with a better gaming experience. They usually damper the mood. So, what would happen if some newer potions became more environmental-reachable instead of just standing at the Grand Exchange-profitable?

1: Scent of Danger
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What it is: Non-liquified potion that is, in fact, actually a spray, that once splashed on an opponent would cause all sorts of aggressive creatures take notice of them once more, regardless if they would not originally attack because of level differences. This will not interrupt current combat, but perhaps will be helpful in a skiller’s defense against someone trying to score their resources. Imagine using this potion on someone around dragons- multi combat- and the dragons that aren’t attacking anything start attacking them instead. This potion will also be a bother in certain dungeons. Really only usable on other players in the wilderness.

How to make: Collect the ashes of either a Impious, Accursed, or Infernal demon; burnt pouch/scroll (any); and grounded bones. No water has to be added. These three items will give off a scent that represents all three “main” Gods off; death of spirit, death of creature, and death of horror.