How Players React To The Upcoming PoE Incursion League

Path of Exile’s next league: Incursion League will come on June 1. In the official forum, there are thousands of comments on this news. So, how players react to the upcoming PoE Incursion League? Are they satisfied with the upcoming league?

Path of Exile

1. “I like the subtle shift in the subject of the league title. Rather than being the ones affected by the problem, we’re the problem. WE are the incursions. We’re someone else’s harbinger and breach.”

2. “This is what I like too. I know most people don’t seem to care but the lore and story of a game really helps to draw me in to it more, so anything that adds to that is a plus to me. And the Vaal lore is probably my favourite so this is doubly nice.”

3. “This is actually something I’ve been wanting to see for a while. I love dungeon crawling and while the Lab was trivialized I hope they apply the lessons from that to this new dungeon system. It looks really interesting.”

4. “I don’t know about the primary antagonist. Most of the bad things that come of the player character’s actions are consequences of things they couldn’t have known about such as breaking the seal and killing the Beast. Not to mention we bring down some horrible people, like Malachai, who wants to remake the world in his image of nightmare. Piety and the Templars committed some real atrocities too.”

5. “League looks amazing so far, I love the concept! I have one tiny concern. With the temporal incursions not dropping items, I’m a bit worried about Animate Weapon and its viability for the league. Is there any chance the incursions will be adjusted to drop white equipment similar to what was changed in the Beachhead boss encounters?”

There are too many comments. We don’t list them here, but it seems that most of the players are positive about this upcoming league. While you wait, why not visit our official website to poe currency trade.

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12 May 2018

What’s Your Favorite Game Content Survey in Path of Exile

poe discussion

This was far too long for a survey to get as many responses as you’d probably like. It’d be better served split into 3 polls you do across a few days most likely. By the time i’d finally done the areas then it suddenly asked me about the quests? i was done at that point so my answers were basically random after that- people generally dont care much about the specifics of the quests. If you need cheap poe orbs in game, you can choose u4gm.com sale cheap poe currency.

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This is a significantly long survey and includes the ff questions (you are NOT required to answer everything. just those questions that you want to respond to):

1. What is your favorite game/league mechanic?

2. What is your favorite class (ascendancy)?

3. What is your favorite Act?

4. What is your favorite area of Act <#>?

5. What is your favorite white map?

6. What is your favorite yellow map?

7. What is your favorite red map?

8. What is your favorite T16 map?

10. What is your favorite unique map?

11. Who is your favorite among the major bosses?

12. Who is your favorite NPC?

13. Who is your favorite master?

14. What is your favorite quest of Act <#>?

15. What is your favorite in-game content that has not been part of this survey?

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10 May 2018

What Has Changed in PoE New Vaal Double Strike

In Path of Exile, Vaal Double Strike is a vaal melee skill that performs two fast attacks and summons a double of the character to attack monsters for a duration. However, do you know the new Vaal Double Strike?

Recently, collectors of chaos orbs poe may know, GGG have doubled the number of Doubles spawned by Vaal Double Strike, doubled the Duration, and doubled the number of uses that can be stored.

Path of Exile

The Doubles’ base movement speed has been almost doubled and further increases as the skill levels, growing to 100% more Double movement speed. There is no longer a limit on the number of Doubles you can have active at once.

Both Vaal Double Strike and Double Strike now deal additional damage against Bleeding enemies.

The Doubles also have new effects on them that make them stand out from other skills that duplicate your character.

The Doubles from Vaal Double Strike were one of the few autonomous ways to do weapon damage, but were greatly limited, so GGG have changed the skill so you can try to get multiple Doubles active at once. They’re invulnerable and use your weapon damage, so make a unique kind of clone build.

Other Vaal Skills are receiving significant reworks and numerical adjustments, but they want to wait until they’re further along before they talk about them. GGG also have a number of entirely new Vaal skills coming, which they’ll reveal in the weeks to come.

GGG will also release more information on the individual balance values of these skills as testing progresses. As with their previous Skill Revamp posts, any of the above changes might not make it into 3.3.0, as their balance and bug testing continues.

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03 May 2018

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02 May 2018

Best Ways Could Be Improved in Path of Exile

Slipperyjim’s test has enough data to be interesting, but there are too many confounding factors and missing elements to the study to draw strong conclusions. Here are some ways it could be improved to give us much stronger evidence and rule out other causes. Do you want to poe buy items? If you do, you can visit U4GM to have more guides and methods about this.

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1. Run all the maps white. Alch-and-go introduces a lot of variance in the test. If they aren’t run white, we need to know the iir, iiq, and packsize of every map so we have a chance to correct for those factors. Additionally, it’s important to record any mods that affect pack composition or externally effect packsize like nemesis, beyond, %more magic, %more rare.

2. No prophesies. I think he controlled for this.

3. Pick up ALL currency, including wisdoms and portals. They give a lot of data about the overall amount of currency dropping. It’s possible that IIQ isn’t working at all or isn’t working on white mobs and all we’re observing is RNG in which particular orbs drop.

4. Pick up ALL divination cards. They’re currency too.

5. Skip all breaches, abysses, and boxes. They may have different drop rules and can contaminate the examples. From the spreadsheet view, it looks like he may have encountered a lot more breaches in the IIR runs and breaches drop a ton of currency. Alternatively, record how many breaches and how many abysses were opened on every map.

6. Also test with 0 IIQ and 0 IIR. As mentioned before, it’s possible that IIQ simply isn’t working or isn’t working on white mobs. It’s also possible that IIR has been changed to give hidden quantity to currency drops (say at a 1/3 rate or so). This could easily be tested if we had a 0/0 baseline.

7. If vendoring items, don’t include the orbs you get from the vendor in the sample. I’m guessing he did this correctly, but am not sure. IIR should give a lot more uniques and rares that will vendor for alchs and that’ll contaminate the sample.

Also, if you’re doing alch-and-go, you need to record a bunch of mods that can have a big hidden effect on pack size and composition. Need to pick up every div card too. Skip boxes.

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26 Apr 2018

Class Pick Guide In Maplestory 2

MapleStory 2

In Maplestory 2, the thing you need to to do when playing this game during closed/open beta test would be to explore the contents with the help of more experienced players and decide if you want to continue playing this game, play it casually, or just not play this game at all.

Which class should I pick? A lot of newbies ask this question a lot. First, there isn’t really any differentiation between “damage dealers” or “supportive characters” because they all can be played to deal damage or provide some support for your team mates. Having enough Maplestory mesos is not a bad thing for you.

The only class that kind of has this difference a bit more defined would be the Knight and Priest class, as their supportive abilities are a bit stronger then the other classes, and their damage skills are a bit weaker compared to the other classes as well.

MapleStory 2

There are a grand total of 11 different classes in MS2 so far, but instead of classifying them as “damage” and “supports,” you should actually classify them in terms of “short, mid, and long range” classes.

Short distance classes: Knight, Berserker, Thief, Striker

Mid range: Priest, Rune Blader

Long range: Wizard, Ranger, Heavy Gunner, Assassin, Soul Binder

The only downsides fall on short distance classes, as they suffer the most penalties and have a lot of disadvantages in dungeons, raids, and PVP later on. When fighting a boss, you have to actively dodge boss skills and run around the map.

Long distance classes are at more of an advantage, due to the fact that they can just run away a long distance and still be able to damage the boss. The short range classes however, cannot do this, as they mostly have to keep chasing after the boss to keep in range and deal damage.

There will be times when the short range classes take a lot of damage while trying to get close to damage the boss. This gets especially harder the higher the raids you do, as the bosses in those higher level raids tend to use debuffs. This isn’t much of a problem for long range, once again, as they can just kite around the boss and deal damage.

The short range classes will suffer 2 times the penalty, as they are not only taking a lot of damage, but they also have to deal with the debuffs from these bosses. Due to these reasons, the amount of players playing short range classes are diminishing, even if the short range classes have some of the highest DPS in the game.

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21 Apr 2018

Path of Exile Guides – Prophecies To Be Adjusted

Prophecy has its place in this game I feel. I think there are several prophecies that should be cleaned up and more could be added. Several ideas could be combined into the prophecy system to remove excess clutter. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.

poe guides

Current Prophecies to be removed:

  • Golden Touch
  • Smothering Tendrils
  • A Regal Death
  • The God of Misfortune
  • The Fortune Teller’s Collection
  • Lasting Impressions
  • The StockKeeper
  • Hidden Vaal Pathways
  • The Unbreathing Queen I-V
  • Unbearable Whispers I-V
  • Plaguemaw I-V
  • The Feral Lord I-V

Prophecies to be Adjusted
The Pale Court will be reintroduced either as a unique map OR similar to Vaal Temple a possible corruption of X map tier.
All Prophecies that reward a unique item will now indicate which item will be received. Also, the prophecy will force that specific mob to spawn in a zone where it can be triggered. It will have a random chance to force a spawn in a map too.
The Lost Maps will now proc when killing a map boss OR visiting Chamber of Sins. If it triggers off a map boss, it will give maps in the range of -5 to +2 of the current tier. Ambitious bandits now gives a random bandit reset book that can be traded

New Prophecies

  • Note – if a prophecy is strong, that means it will probably be more rare. Names for prophecies aren’t given.
  • Single GCP – 20%
  • Single Bauble – 20%
  • Exile drops a full set of unique gear
  • All items The Shaper drops will be shaped
  • All items The Elder drops will be elder
  • Exiles in the next map will be possessed by the Shaper or Elder
  • All enemies in the map will be affected by a random ghost
  • You will encounter 1-3 darkshrines
  • The next vaal orb you use will create an: (8 mod map, upgrade the map, turn the map unidentified)
  • You will encounter a map affected by a random leaguestone
  • Encounter a map with a breach and breach lord
  • Encounter a map with a random zana mod (can be in addition to ones already put on by the player)
  • Find a sextant corresponding to the map tier
  • The next vaal orb you use will add a vaal implicit
  • Shrines in the next area last for the duration of the zone
  • The next enchantment you apply to a helm will be Attack/Spell based
  • Bloodline enemies will have multiple bloodline mods and each drop a fusing
  • Nemesis enemies will have multiple nemesis mods
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19 Apr 2018

FFXIV The 43rd PLL Introducing The Latest Information Of Patch 4.3

FF

“FFXIV Producer Letter LIVE” to inform you of the latest information on online RPG “Final Fantasy XIV (hereinafter: FFXIV)” developed and operated by SQUARE ENIX Co., Ltd. will be delivered around 18:30 on Saturday, April 14 is. We will deliver it from the event venue in Matsuyama City, Ehime prefecture, for the 43rd broadcast this time!

FF

“The 43rd FFXIV Producer Letter LIVE” will be delivered on Saturday, April 14!
“FFXIV Producer Letter LIVE” FFXIV producer and director Naoki Yoshida answers various questions received from players all over the world. This 43th broadcasting will be distributed from the venue of the event “FINAL FANTASY XIV: Full Active Time Event in MATSUYAMA” for players to be held in Matsuyama City, Ehime Prefecture!

For broadcasting we will inform you about the latest update information on the next big update patch 4.3. Furthermore, as a special talk session in the latter part of the broadcasting, a global community producer TToshio Murouchi will be planning a section to answer questions sent from players.

【43rd FFXIV Producer Letter LIVE】
Delivery date:
April 14, 2018 (Saturday) around 18:30 -
How to watch:
YouTube Live (https://youtu.be/mTlTDkcSfEU)
Nico Nico Live Broadcasting (http://live.nicovideo.jp/watch/lv 312258898)
Twitch (https://www.twitch.tv/finalfantasyxiv)

Sell official goods at the event venue! Those who are not invited can also purchase.
At the venue of “FFXIV: Full Active Time Event in MATSUYAMA”, we will sell FFXIV Official Goods. It is also available to non-invited guests.

Sales time:
Saturday, April 14, 2018 14:00 – 17:30

Sales location:
Matsuyama City Community Center 1F Exhibition Hall
(5, Minatocho Matsuyama Matsuyama City Ehime Prefecture / http://www.cul-spo.or.jp/comcen/)

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13 Apr 2018

What’s New In Bless Online’s Steam Release?

Bless Online

As developers march towards the May release of Bless Online on Steam, many players may want to know how the Steam version of Bless Online is going to be different from its past or currently available releases. Let’s take a look. Don’t forget u4gm offer Cheap Bless Online Gold.

1. Combat System Restructuring

Developers spent the most effort in revamping the combat system! They’ve re-examined almost every class’ skills and restructured their composition and effects.

Bless Online

2. Rhythmic Combat

Players need to pick two stance skills out of six, as well as four general skills that will go well with their class. Using these skills in combos during combat will lead to extra effects (1. Select a stance, 2. Use your starting skill 3. Use a skill combo).

In combat, there is more action and it has gotten more difficult due to the new dynamic combo system. Depending on how good a player is at making combos, they can bring out the full potential of their class.

3. Restructuring Growth Mechanics

Developers have rebuilt the mechanics behind both skill acquisition and skill leveling. In the Steam version, in addition to advancing your equipment, learning and leveling up skills are main parts of growing your character. There is a variety of ways to obtain the gems that are used to level skills. As they aim to avoid P2W, the amount of money you spend on the game will not affect the amount of gems you can get.

4. Party Buffs

Developers have decided to introduce party benefits! Depending on the number of members, classes, and races of the party members, the party leader can choose one combat effect and one lifestyle (non-combat) effect from a selection to be applied to party members!

5. Improved Content Pacing

In Bless, players can take part in most activities even if they are only level 1. As a result, some new users reported difficulty in knowing where they are supposed to start. To address this, they have improved the pacing at which users are exposed to new content so that they can adjust to Bless in stages instead of being overwhelmed right from the beginning.

6. Upgraded Monsters

In Bless, players level up through PvE combat and by experiencing a variety of events. As much of the PvE combat was relatively easy and repetitive, most players were quickly bored. In order to solve this problem, developers have updated the mobs with special skills. They are also currently developing more features that will make leveling up an exciting adventure!

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11 Apr 2018

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09 Apr 2018